Posts Tagged ‘diablo 3 sucks’
In a thread bemoaning the ridiculousness that are Fallen Maniacs, CM Vaeflare tries to fit in with the cool kids but makes an interesting slip:
My heroes have certainly experienced tragedy (and corpse-runs) on a number of occasions due to the clever tactics of Fallen Maniacs. There’s nothing quite like running for your life from cackling, green balls of impending death to remind you of where you stand on the proverbial food chain, Nephalem or not.
How are those corpse runs in D2 treating you, Vaeflare?
Jay Wilson was heard to say right before firing Vaeflare: “Fuck that loser!”
Poor Jay. First, he makes a shitty game and gets eviscerated by millions of nerds.
Second, he tries to go big and pwn David Brevik on Facebook because Brevik had the temerity to criticize Jay Wilson’s magnum opus in an interview with IncGamers.
Here’s what Brevik said:
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?
David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.
So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.
When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.
IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?
David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons
IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?
David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.
I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.
I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.
IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?
David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.
IncGamers: Well thanks a lot David, you’ve brought a lot of pleasure to millions of people over the years and hopefully you’ll continue to do so.
The long awaited blog post detailing how Bliz is going to change legendary items in patch 1.0.4 has been released, and I must admit that some of the changes and effects they’re adding look really cool.
The new Maximus will summon a demonic slave that gives you the Fire Chains affix. That is pretty creative, plus the stats are huge.
Now check out this one, and tell me if you think Blizzard had any fucking idea what they were doing when this hog was rushed to release.
I mean, I can’t really state how much of a change in design this represents.
Original Skorn- 13.1% chance to bleed for 763-1056 dmg
New Skorn- 95.5% chance to inflict bleed for 6398-9562 dmg
It is almost like the original item designer didn’t have a fucking clue. It is almost like someone designing legendary items, and the game as a whole, didn’t understand that people want to feel godly when they are playing Diablo. There is some deep gaming psychology going on here; nobody playing Diablo 3 feels godly except for the 1% guys that exploited, bugged, whatever their way to become market-movers and billionaires. The push to gain an extra percent of damage or life on hit is all that you had to strive for in D3, and that shit is fucking boring. People played Diablo 2 for years because you felt like a goddamn Spartan walking through shit with all kinds of fucking explosions and crazy ass effects and your character was laughing and jacking off with the entrails from that demon you just killed and..
You get the picture. In D2, you were death incarnate.
Another thing is that they are not making these changes retroactively (of course), and the drop rate for legendary items has been almost universally decried as too low. Many people have played for dozens or hundreds of hours with nary a legendary or set item drop.
The cynic in me wonders how they will drop post 1.0.4, as the clamoring for powerful uniques has been building since release. My Jaywilson-sense is spiking off the chart and I can see a bleak future before us, fellow nerds; I see a raising of the $250 limit for sales on the RMAH to $500 or even $1000. Demand for the uber uniques will be all-encompassing and with the suspected duping going on, people are gonna be stackin’ paper.
Enjoy your new legendary items that Blizzard has so happily provided for you…if you ever get one to drop, that is.
Uh oh. It looks like big time duping is occurring and there’s no Jay Wilson to be found.
Archiving this here because the thread on bnet will most likely be deleted.
Update: there are now 6 different players known to have the same item.
Check out their Offhand “Arcanum mind”. Probably one of the best sources in the game. Worth 500mill++
This thread will probably be deleted soon, but in an effort to hold the forum moderators at bay, I disclaim:
This is not a discussion of a “hack”, nor a method to dupe, or anything along those lines. It is merely a discussion of the observation that 6 players have the exact same godly item.
One of the item owner’s profiles is now unavailable?
The profile for this account is unavailable due to limited service availability.”
The player who’s profile was unavailable now works again.
This same player also has 2 of the same amazing rings.
Other players also have the same Ring “Damnation Shelter”:
If anyone else sees other players with these items, please post, and I’ll update this thread. Hopefully it will catch the right person’s attention.
Now for the fun part:
Okay, the people that say that this is still “possible”. You’re “technically right”, but I don’t think you realize JUST how statistically unlikely this situation is. It’s so highly improbably that it might as well be impossible. I know some other people have attempted to calculate the statistical odds, but I think mine is the most accurate.
░░░░░░░░░░░░░░░░░░░░░░░░ THE RARE NAME ░░░░░░░░░░░░░░░░░░░░░░░░
“Rares names are randomized and it’s impossible to deduce the stats of your rare item from the name alone.” http://d3db.com
In D2 there were 43 possibilities for the beginning word, and around 10 possibilities for the end word (varied based on item type) for rares. If we were to assume Diablo 3 has a similar range of possible rare names:
Chance of having the same name per item type = ~1/430.
░░░░░░░░░░░░░░░░░░░░░░░░ HAVING 6 AFFIXES ░░░░░░░░░░░░░░░░░░░░░░░░
Chance that the rare Demi Lich dropped with 6-affixes – ~1/10.
I’m not sure why the item has 4 prefixes and 2 suffixes. It’s either because rare items work differently than in D2 and are allowed different combination of prefixes and suffixes instead of 3 and 3, rare prefixes/suffixes don’t always correspond to magic ones, there’s some exceptions made with stats for affixes, or the database mislabeled one or more affixes as being prefixes when they were really not (less likely as they’re data rips, and I double checked the affixes from other sources).
You can’t have the same affix type twice, so each rolled affix will decrease the total pool of affixes with each subsequent roll. Since order doesn’t matter in the rolls, there’s a lot of ways the affixes could have been rolled and end up with the same overall item, and I’m not willing to calculate all that and average the possibilities. So what I’m going to do is average the total loss of affixes from the pool on each roll, and just use that as a base figure.
Prefixes #1-4: (2 + 9 + 10 + 7)/4 = 7
Suffixes #1-2: ((16+11)/2 + 15)/2 = 14.25
Odds of rolling a certain affix were calculated based off this database:
░░░░░░░░░░░░░░░░░░░░░░░ THE BASE DAMAGE ░░░░░░░░░░░░░░░░░░░░░░░
Damge on Demi Lich ranges from +(28-110)–(29-405)
Chance of min damage on item being 95 = 1/83.
Chance of max damage on item being 387 = 1/310.
Total chance: 1/25730
░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #1 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░
(Lowest Int that affixes Int 10-16 can be while staying in range of 153 is 83, highest it can be is 101)
Int 10 = 82-91 Int
Int 11 = 92-101 Int
Int 14 Secondary = 78-83 Int
Int 15 Secondary = 84-89 Int
Int 16 Secondary = 90-100 Int
IntVit I = 12-55 Int
IntVit II = 15-70 Int
Rolling the prefix = 5/165 (1st)
Rolling 83-101 = (1/6 + 9/10 + 1/1 + 1/1 + 1/1)/5 = 61/75
Rolling matching counterpart to above from IntVit I/II to total 153 int = (1/44 + 1/56)/2 = 1/50
Total chance = 61/123750
░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #2 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░
IntVit I = 12-55 Vit
IntVit II = 15-70 Vit
Rolling the suffix = 2/327 (1st)
Rolling 30 = (1/44 + 1/56)/2 = 1/50
Total chance = 1/8175
░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #3 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Melee attackers take 596 damage per hit
Thorns 12 – 552-811 damage per hit
Rolling the prefix = 1/150.75 (2nd)
Rolling 596 = 1/260
Total chance = 1/39195
░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #4 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Critical hit chance increased by 8.0%
CriticalChance VIII – 8.0 or 8.5%
Rolling the suffix = 1/320 (2nd)
Rolling 8.0% = 1/2
Total chance = 1/640
░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #5 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Critical hits grant 9 arcane power
ArcanePowerOnCrit 5 – 9-10 Arcane Power
Rolling the suffix = 1/313 (3rd)
Rolling 9 = 1/2
Total chance = 1/626
░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #6 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Rolling the suffix = 7/306 (4th)
Rolling 1 socket = 1/1
Total chance = 7/306
░░░░░░░░░░░░░░░░░░░░░░░░░░ CALCULATIONS ░░░░░░░░░░░░░░░░░░░░░░░░░░
Number of combinations affixes can be picked out = 2! * 4! = 48
That multiplied by the chances above:
48 * 1/430 * 1/10 * 1/25730 * 61/123750 * 1/8175 * 1/39195 * 1/640 * 1/626 * 7/306 =
1 out of 4,784,474,572,579,344,957,650,000,000,000
That’s one out of four quadrillion TIMES quadrillion.
Okay, now that was just the chance of ONE of these rares being an exact duplicate of Arcanum Mind.
But there’s 6 total that we know of… so the real chance of this being “possible” is:
“Impossible” is the word that most vividly comes to mind. It’s like winning the Mega Millions Lotto 10^140 times.
It’s like snapping your fingers and having the person in front of you drop dead, just by chance, and repeating that miracle of coincidence 23 times… IN A ROW.
Character profiles are the newest feature added to Diablo 3.
To celebrate this cool new thing that is sure to bring people back in droves, here is the character profile of a gold farmer.
Let me introduce you to “PorygonB”. You KNOW that’s a gold farmer right off the bat.
254% gold find and huge pickup radius.
Now here’s the really sweet part. Diablo 3 tracks how many monsters you kill, including elites.
300k FUCKING ELITE KILLS.
How many bots are playing D3? May as well ask how many angels can dance on the head of a pin, but it doesn’t take much math to see that everything on the AH is sold by botters.
An update on an update for an update about an update that was needed at release.
The Diablo III developers have been hard at work on some exciting new features and updates for the game. Many of you have asked for more details, and we’re busily preparing several developer blogs filled with information on what’s coming in patch 1.0.4. In the meantime, here’s an overview of the information we’re planning to share here on the Diablo III community site in the not-too-distant future.
Please keep in mind that this list isn’t set in stone, but it should provide a useful preview of what we’ll be revealing in the days ahead.
- System Changes, by Wyatt Cheng
Senior Technical Game Designer Wyatt Cheng is preparing a high-level summary of some of the system changes planned for 1.0.4.
- Legendary Item Improvements, by Andrew Chambers
Senior Game Designer Andrew Chambers is working on a blog detailing all the ways we’re making Legendary items stand out.
- Magic Find Update, by Jay Wilson
Following up on earlier discussions, Game Director Jay Wilson will be providing an update on how Magic Find is evolving in patch 1.0.4.
- Class Changes, by Wyatt Cheng
Wyatt will also be providing a preview of the changes we’ll be making for each class in 1.0.4 (and the philosophy behind those changes).
- Patch Notes, by Lylirra
Of course, this is all building up to the actual patch 1.0.4 release, and we’ll be releasing the full patch notes shortly before the update goes live.
We’re also planning to run some interviews and developer chats surrounding patch 1.0.4, and we’ll be sharing those on the Diablo III front page. Be on the lookout, as we’d love to get you involved in any live chats we host.
As always, your constructive feedback is very much appreciated. Stay tuned for the updates to follow!
Posting this because Jay Wilson and his creation sucks.
yes, i mad.
EDIT: The reason anyone would do this, is to sell trash unidentified items to unsuspecting players.
There are other ways to do this, to make this as easy as possible, follow these instructions exactly.
Getting the code:
1)Go to sell tab in AH
2)Hit enter to open a chat box
4)Link unidentified item
5)Click to set cursor in the middle like so: »(HERE)[Archon Spaulders]
6)Tap DELETE key twice.
7)CTRL+A to select ALL
8)CTRL+C to copy ALL
9)CTRL+V to paste ANYWHERE.
Deciphering the code:
REFERENCE LINKS before you begin:
USE CTRL+F to locate the numbers/properties
CODES - http://pastebin.com/gr16TyGb
PROPERTY NAMES TO DETERMINE SPECIFIC AMOUNT PER PROPERTY - https://docs.google.com/spreadsheet/lv?key=0AoSV74ekAiEWdEdQQlpVbGpIQll3YVlrWnM4NEU5NlE&toomany=true#gid=0
0:0:6:0 = 4 PROPERTIES
0:0:7:0 = 5 PROPERTIES
0:0:8:0 = 6 PROPERTIES
The first four bolded numbers represent the stat type:
566148744=Str 16 Secondary
-334812892=DR 15 Secondary
Str 16 Secondary=90-100 STR
PhysicalResist VII=41-45 PHYS RES
HitChill 10=1%-4% CHANCE
DR 15 Secondary=161-175 ARMOR