Posts Tagged ‘diablo 3’

Jay Wilson Is Still Fucking Up Diablo 3

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Our favorite game developer drops some big info on pvp in D3:

“it isn’t in, it won’t be in for a long time, what we were working on sucked, aren’t you thankful?”

The biggest joke ever keeps on delivering, but at least you’ll be able to duel the 14 other people that still play!

http://us.battle.net/d3/en/blog/8163085/Diablo_III_PvP_Update_-12_27_2012

We’ve been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to provide an update on where we’re at. Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we don’t want to put anything out there before it’s ready. Right now, Team Deathmatch isn’t yet where we want it to be, and I want to provide some insight into where we are at in the development process.

The State of PvP

Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it’s been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we’ve found that it falls short of our expectations for a high-quality Blizzard experience.

Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it.  I imagine it’s no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we’d say that we don’t feel the current mode is good enough.

 

Well, Here’s Why…

For us it comes to a few issues, one of which is depth.  Simply fighting each other with no other objectives or choices to make gets old relatively quickly.  We’ve brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn’t feel like it was something they’d want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they’d want spend a lot of time in.

Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance.  We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole.

Certainly, we’ve gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don’t believe it’s the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options.

 

What’s Next

So, our core problem is that our Team Deathmatch mode doesn’t feel like a great addition to Diablo III. It’s not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn’t really fit with our goals for the rest of the game. The question now is what are we going to do about it?

First and foremost, if our original goal was to support dueling, then we’re not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we’re going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We’ll be providing details about that feature very soon, so stay tuned.)

But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III.  And as we stated previously, regardless of when we release it, it’ll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we’re going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.

 

Keepin’ It Real

We wanted to be upfront and honest with the community about where this particular project is at. It’s certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, “It seemed good enough! Just give us that.” I also know how I feel whenever a game or game feature I’m looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception.

While we don’t have any further information to share right now about our plans for additional PvP modes, we look forward to posting more about dueling in the next few days.

2012 Masochist Gamer Awards

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The winner: Alkaizer, world first paragon level 100.

Note the intense losers watching his stream, as anyone that says “GANGNAM STYLE” is the douchiest of douchenozzles and instantly renders any stream, game, or planet he inhabits totally fucking lame.

 

 

 

Congratulations, Alkaizer. Your reward is to be put on a pedestal, feted, then shot in the fucking face.

Diablo 3=The Matrix

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Poor Neo, he just wants some items.

 

 

 

 

 

Blizzard CM Admits D2 > D3

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In a thread bemoaning the ridiculousness that are Fallen Maniacs, CM Vaeflare tries to fit in with the cool kids but makes an interesting slip:

Community Manager
My heroes have certainly experienced tragedy (and corpse-runs) on a number of occasions due to the clever tactics of Fallen Maniacs. There’s nothing quite like running for your life from cackling, green balls of impending death to remind you of where you stand on the proverbial food chain, Nephalem or not.

 

 

How are those corpse runs in D2 treating you, Vaeflare?

Jay Wilson was heard to say right before firing Vaeflare: “Fuck that loser!”

 

D3 Legendary Item Overhaul

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The long awaited blog post detailing how Bliz is going to change legendary items in patch 1.0.4 has been released, and I must admit that some of the changes and effects they’re adding look really cool.

For example: 

 

 

The new Maximus will summon a demonic slave that gives you the Fire Chains affix. That is pretty creative, plus the stats are huge.

 

Now check out this one, and tell me if you think Blizzard had any fucking idea what they were doing when this hog was rushed to release.

 

I mean, I can’t really state how much of a change in design this represents.
Original Skorn- 13.1% chance to bleed for 763-1056 dmg
New Skorn- 95.5% chance to inflict bleed for 6398-9562 dmg

It is almost like the original item designer didn’t have a fucking clue. It is almost like someone designing legendary items, and the game as a whole,  didn’t understand that people want to feel godly when they are playing Diablo. There is some deep gaming psychology going on here; nobody playing Diablo 3 feels godly except for the 1% guys that exploited, bugged, whatever their way to become market-movers and billionaires. The push to gain an extra percent of damage or life on hit is all that you had to strive for in D3, and that shit is fucking boring. People played Diablo 2 for years because you felt like a goddamn Spartan walking through shit with all kinds of fucking explosions and crazy ass effects and your character was laughing and jacking off with the entrails from that demon you just killed and..

You get the picture. In D2, you were death incarnate.

 

 

Another thing is that they are not making these changes retroactively (of course), and the drop rate for legendary items has been almost universally decried as too low. Many people have played for dozens or hundreds of hours with nary a legendary or set item drop.

The cynic in me wonders how they will drop post 1.0.4, as the clamoring for powerful uniques has been building since release. My Jaywilson-sense is spiking off the chart and I can see a bleak future before us, fellow nerds; I see a raising of the $250 limit for sales on the RMAH to $500 or even $1000. Demand for the uber uniques will be all-encompassing and with the suspected duping going on, people are gonna be stackin’ paper.

Enjoy your new legendary items that Blizzard has so happily provided for you…if you ever get one to drop, that is.

Duped Items In D3

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Uh oh. It looks like big time duping is occurring and there’s no Jay Wilson to be found.

Archiving this here because the thread on bnet will most likely be deleted.

http://us.battle.net/d3/en/forum/topic/6307521920

 

Update: there are now 6 different players known to have the same item.

http://us.battle.net/d3/en/profile/liemjunhao-6339/hero/18254046
http://us.battle.net/d3/en/profile/leej88-1875/hero/14708745

http://us.battle.net/d3/en/profile/insanity-1884/hero/11671090

http://us.battle.net/d3/en/profile/mosesyr-1925/hero/8430

https://us.battle.net/d3/en/profile/Faetal-1219/hero/22731568

http://us.battle.net/d3/en/profile/passermeaw-6696/hero/4952195

Check out their Offhand “Arcanum mind”. Probably one of the best sources in the game. Worth 500mill++

This thread will probably be deleted soon, but in an effort to hold the forum moderators at bay, I disclaim:

This is not a discussion of a “hack”, nor a method to dupe, or anything along those lines. It is merely a discussion of the observation that 6 players have the exact same godly item.

Update #2:
One of the item owner’s profiles is now unavailable?

https://us.battle.net/d3/en/profile/Faetal-1219/hero/22731568

“Profile Unavailable
The profile for this account is unavailable due to limited service availability.”

Update#3:

The player who’s profile was unavailable now works again.
This same player also has 2 of the same amazing rings.
Other players also have the same Ring “Damnation Shelter”:

http://us.battle.net/d3/en/profile/Brock-1229/hero/1102266

If anyone else sees other players with these items, please post, and I’ll update this thread. Hopefully it will catch the right person’s attention.

 

 

Now for the fun part:

Okay, the people that say that this is still “possible”. You’re “technically right”, but I don’t think you realize JUST how statistically unlikely this situation is. It’s so highly improbably that it might as well be impossible. I know some other people have attempted to calculate the statistical odds, but I think mine is the most accurate.

░░░░░░░░░░░░░░░░░░░░░░░░ THE RARE NAME ░░░░░░░░░░░░░░░░░░░░░░░░

“Rares names are randomized and it’s impossible to deduce the stats of your rare item from the name alone.” http://d3db.com

In D2 there were 43 possibilities for the beginning word, and around 10 possibilities for the end word (varied based on item type) for rares. If we were to assume Diablo 3 has a similar range of possible rare names:
Chance of having the same name per item type = ~1/430.

░░░░░░░░░░░░░░░░░░░░░░░░ HAVING 6 AFFIXES ░░░░░░░░░░░░░░░░░░░░░░░░

Chance that the rare Demi Lich dropped with 6-affixes – ~1/10.

I’m not sure why the item has 4 prefixes and 2 suffixes. It’s either because rare items work differently than in D2 and are allowed different combination of prefixes and suffixes instead of 3 and 3, rare prefixes/suffixes don’t always correspond to magic ones, there’s some exceptions made with stats for affixes, or the database mislabeled one or more affixes as being prefixes when they were really not (less likely as they’re data rips, and I double checked the affixes from other sources).

————-

You can’t have the same affix type twice, so each rolled affix will decrease the total pool of affixes with each subsequent roll. Since order doesn’t matter in the rolls, there’s a lot of ways the affixes could have been rolled and end up with the same overall item, and I’m not willing to calculate all that and average the possibilities. So what I’m going to do is average the total loss of affixes from the pool on each roll, and just use that as a base figure.

Prefixes #1-4: (2 + 9 + 10 + 7)/4 = 7
Suffixes #1-2: ((16+11)/2 + 15)/2 = 14.25

Odds of rolling a certain affix were calculated based off this database:

http://diablonut.incgamers.com/affixes/adventure-and-stats

░░░░░░░░░░░░░░░░░░░░░░░ THE BASE DAMAGE ░░░░░░░░░░░░░░░░░░░░░░░

+95-387 Damage

Damge on Demi Lich ranges from +(28-110)–(29-405)

Chance of min damage on item being 95 = 1/83.
Chance of max damage on item being 387 = 1/310.
Total chance: 1/25730

░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #1 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░

+153 Intelligence

(Lowest Int that affixes Int 10-16 can be while staying in range of 153 is 83, highest it can be is 101)
Int 10 = 82-91 Int
Int 11 = 92-101 Int
Int 14 Secondary = 78-83 Int
Int 15 Secondary = 84-89 Int
Int 16 Secondary = 90-100 Int

IntVit I = 12-55 Int
IntVit II = 15-70 Int

Rolling the prefix = 5/165 (1st)
Rolling 83-101 = (1/6 + 9/10 + 1/1 + 1/1 + 1/1)/5 = 61/75
Rolling matching counterpart to above from IntVit I/II to total 153 int = (1/44 + 1/56)/2 = 1/50
Total chance = 61/123750

░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #2 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░

+30 Vitality

IntVit I = 12-55 Vit
IntVit II = 15-70 Vit

Rolling the suffix = 2/327 (1st)
Rolling 30 = (1/44 + 1/56)/2 = 1/50
Total chance = 1/8175

░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #3 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Melee attackers take 596 damage per hit

Thorns 12 – 552-811 damage per hit

Rolling the prefix = 1/150.75 (2nd)
Rolling 596 = 1/260
Total chance = 1/39195

░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #4 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Critical hit chance increased by 8.0%

CriticalChance VIII – 8.0 or 8.5%

Rolling the suffix = 1/320 (2nd)
Rolling 8.0% = 1/2
Total chance = 1/640

░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #5 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Critical hits grant 9 arcane power

ArcanePowerOnCrit 5 – 9-10 Arcane Power

Rolling the suffix = 1/313 (3rd)
Rolling 9 = 1/2
Total chance = 1/626

░░░░░░░░░░░░░░░░░░░░░░░░░░░░ AFFIX #6 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Socketed

Sockets I
Sockets II
Sockets IV
Sockets VI
Sockets VIII
Sockets X
Sockets XII

Rolling the suffix = 7/306 (4th)
Rolling 1 socket = 1/1
Total chance = 7/306

░░░░░░░░░░░░░░░░░░░░░░░░░░ CALCULATIONS ░░░░░░░░░░░░░░░░░░░░░░░░░░

Number of combinations affixes can be picked out = 2! * 4! = 48

That multiplied by the chances above:
48 * 1/430 * 1/10 * 1/25730 * 61/123750 * 1/8175 * 1/39195 * 1/640 * 1/626 * 7/306 =
427/11,204,858,483,792,376,950,000,000,000

or

2.090*10^-31

or

1 out of 4,784,474,572,579,344,957,650,000,000,000

That’s one out of four quadrillion TIMES quadrillion.

Okay, now that was just the chance of ONE of these rares being an exact duplicate of Arcanum Mind.

But there’s 6 total that we know of… so the real chance of this being “possible” is:
3.989*10^-154

“Impossible” is the word that most vividly comes to mind. It’s like winning the Mega Millions Lotto 10^140 times.

It’s like snapping your fingers and having the person in front of you drop dead, just by chance, and repeating that miracle of coincidence 23 times… IN A ROW.

 

Portrait Of A Diablo 3 Gold Farmer

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Character profiles are the newest feature added to Diablo 3.

To celebrate this cool new thing that is sure to bring people back in droves, here is the character profile of a gold farmer.

Let me introduce you to “PorygonB”. You KNOW that’s a gold farmer right off the bat.

254% gold find and huge pickup radius.

Now here’s the really sweet part. Diablo 3 tracks how many monsters you kill, including elites.

 

300k FUCKING ELITE KILLS. 

How many bots are playing D3? May as well ask how many angels can dance on the head of a pin, but it doesn’t take much math to see that everything on the AH is sold by botters.

 

 

Patch 1.0.4 Update

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An update on an update for an update about an update that was needed at release.

 

http://us.battle.net/d3/en/forum/topic/6294649845

The Diablo III developers have been hard at work on some exciting new features and updates for the game. Many of you have asked for more details, and we’re busily preparing several developer blogs filled with information on what’s coming in patch 1.0.4. In the meantime, here’s an overview of the information we’re planning to share here on the Diablo III community site in the not-too-distant future.

Please keep in mind that this list isn’t set in stone, but it should provide a useful preview of what we’ll be revealing in the days ahead.

  • System Changes, by Wyatt Cheng
    Senior Technical Game Designer Wyatt Cheng is preparing a high-level summary of some of the system changes planned for 1.0.4.

 

  • Legendary Item Improvements, by Andrew Chambers
    Senior Game Designer Andrew Chambers is working on a blog detailing all the ways we’re making Legendary items stand out.

 

  • Magic Find Update, by Jay Wilson
    Following up on earlier discussions, Game Director Jay Wilson will be providing an update on how Magic Find is evolving in patch 1.0.4.

 

  • Class Changes, by Wyatt Cheng
    Wyatt will also be providing a preview of the changes we’ll be making for each class in 1.0.4 (and the philosophy behind those changes).

 

  • Patch Notes, by Lylirra
    Of course, this is all building up to the actual patch 1.0.4 release, and we’ll be releasing the full patch notes shortly before the update goes live.

We’re also planning to run some interviews and developer chats surrounding patch 1.0.4, and we’ll be sharing those on the Diablo III front page. Be on the lookout, as we’d love to get you involved in any live chats we host.

As always, your constructive feedback is very much appreciated. Stay tuned for the updates to follow!

Jay Wilson’s Gmail Inbox

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Props to Lakeshore#1664 for going big and posting this for the world to see.
Original thread http://us.battle.net/d3/en/forum/topic/6194129430

 

 

 

 

 

 

Poor Jay.

More Proof Diablo 3 Sucks

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I have some nerdy ass friends. If they’re not playing a game, it sucks. If they haven’t played in a long time, then they are smarter than me and the game sucks even worse.

Here are 20 people from my friends list in D3.Anecdotal evidence, of course, but this isn’t court and you don’t need a judge to tell you that Diablo 3 is one of the biggest disappointments in gaming history.