D3 Legendary Item Overhaul
On Aug 15, 2012 Uncategorized 0 No Comments Tags: blog post, crit dmg, diablo 3, diablo 3 sucks, Fire Chains, Jay Wilson, Jay Wilson'd, legendary item, Maximus sword, patch 1.0.4, redesign, Skorn axe
The long awaited blog post detailing how Bliz is going to change legendary items in patch 1.0.4 has been released, and I must admit that some of the changes and effects they’re adding look really cool.
The new Maximus will summon a demonic slave that gives you the Fire Chains affix. That is pretty creative, plus the stats are huge.
Now check out this one, and tell me if you think Blizzard had any fucking idea what they were doing when this hog was rushed to release.
I mean, I can’t really state how much of a change in design this represents.
Original Skorn- 13.1% chance to bleed for 763-1056 dmg
New Skorn- 95.5% chance to inflict bleed for 6398-9562 dmg
It is almost like the original item designer didn’t have a fucking clue. It is almost like someone designing legendary items, and the game as a whole, didn’t understand that people want to feel godly when they are playing Diablo. There is some deep gaming psychology going on here; nobody playing Diablo 3 feels godly except for the 1% guys that exploited, bugged, whatever their way to become market-movers and billionaires. The push to gain an extra percent of damage or life on hit is all that you had to strive for in D3, and that shit is fucking boring. People played Diablo 2 for years because you felt like a goddamn Spartan walking through shit with all kinds of fucking explosions and crazy ass effects and your character was laughing and jacking off with the entrails from that demon you just killed and..
You get the picture. In D2, you were death incarnate.
Another thing is that they are not making these changes retroactively (of course), and the drop rate for legendary items has been almost universally decried as too low. Many people have played for dozens or hundreds of hours with nary a legendary or set item drop.
The cynic in me wonders how they will drop post 1.0.4, as the clamoring for powerful uniques has been building since release. My Jaywilson-sense is spiking off the chart and I can see a bleak future before us, fellow nerds; I see a raising of the $250 limit for sales on the RMAH to $500 or even $1000. Demand for the uber uniques will be all-encompassing and with the suspected duping going on, people are gonna be stackin’ paper.
Enjoy your new legendary items that Blizzard has so happily provided for you…if you ever get one to drop, that is.

