If this game ever gets made it will be the best online game ever made. Now there is just the problem of making a game this complex without it taking years and millions of dollars.
I’m disappointed because the game allows me to do nothing creative in terms of powers and abilities and items in Star Wars.
Non-destructible buildings/no real cutting of the environment itself with lightsabers or thermal detonators; no creative uses of Force powers going beyond what the KOTOR games had (i.e. weak but finite control – squeezing an artery or synapse, for instance; or strong, like ripping a tree or homestead out of the ground).
No ability to nonchalantly plant Thermal Detonators on people while walking by, no truly grey-area characters (i.e. a Jedi that isn’t good but isn’t a Sith/dark-sided), and I never got a chance to see about Force Speed yet but I doubt it’s as fantastic as it should be.
Part of the problem is not knowing whether they want to pursue classical/original trilogy style Force abilities, where raising a small light ship from a swamp took concentrated effort and rage alone could be all you needed to win a jedi-sith fight, or if they’re going for a prequel level of craziness.
Yes, it’s a standard, by-the-book-and-no-real-deviations MMO, and you normally shouldn’t expect more from them. But when you claim to revolutionize the genre, and you’re jumping into a genre that’s already massively oversaturated (and living on top of the corpses of tons of pretenders and failures), you’d expect them to actually deliver on such a bold and frequently-repeated statement.
When you promise to bring color to a greyscale world, it’s quite disappointing when the final result is a white sheet of paper that looks red under certain lighting conditions.
EDIT – One thing I forgot. I don’t know how PvP will/does work in the final product, but (assuming prequel level of jedi/sith threat, or even just Vader level of abilities) it would seem pretty out of place if taking down an experienced Jedi or Sith didn’t take a good level of tactical planning from a dedicated group of any non-Force class, but I quite doubt that they bothered to be so in-depth or outside of the MMO norm, sadly.
EDIT 2 – There’s another thing I forgot to mention. The graphics and animation.
Understandably, they have to scale the graphical capabilities back a bit to make the game play better with a few million players.
However, that doesn’t mean that the graphics should be at only Xbox 1 level, nor does it mean that they shouldn’t at least be trying to push the envelope a bit.
OF course, I have not seen the final game yet, and maybe it does have a graphic level not in the test version that is far superior. I doubt it, but it’s possible.
Then we have the animations – I really hope they’ve touched them up a LOT if not outright replaced entire segments. Bioware have always had problems with idle into action and action into idle animation but it seems to have gotten worse since Mass Effect.