Diablo 3 Impressions: A Decade-Long Beta

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I played a monk the first time, how can you tell?

 

Remember that game that at one point boasted 15 million registered users that also was developed by Blizzard? You know, that MMORPG that birthed a new wave of web-trolls:

World of Warcraft, or WoW (as it goes by on “the streets”), had its service interrupted along with every other game tied to Battle.Net because of the demand for its spiritual successor: Diablo 3. Let us be clear, Blizzard’s Diablo franchise now bookends one of the most successful videogame money-making streaks of all time, a fact that made the botched launch such an incomprehensible catastrofuck considering they had an MMO infrastructure that was second to none in supporting the largest active subscribed player-base of all time; did I mention most of those players thought the game was a supposed “single-player?” Across the vastness of the interwebs, many nerds (myself included), lamented the forced online presence of a “Diablo game.”

After beating the “prime evil” for a third time, I can now say that I was not wrong for being pissed at the company for dropping the ball on the launch, but I was wrong about my rationale:  the Diablo franchise is no longer a “single-player,” it is the sum-total of Blizzard’s financial and gameplay breakthroughs — it is an MMO.

The term “MMORPG” now carries a ton of preconceived ideological baggage about the factors that do and don’t affect whether or not a game can be considered to be a true massive-multiplayer online role-playing game. WoW, and its clones, have had a lot to do with setting the “expectations” of an MMORPG, but let’s go through the typical list given by any fanboy:

  1. Single-Player questing, with the option to tackle larger challenges and enemies with a bigger group for better loot.
  2. Open world exploration
  3. Server and “zone” social chat and networking.
  4. Customizable talents and the ability to improve a characters stats and skills through better gear.

So after playing Diablo 3 for about 25 hours now, let me go back through that list:

  1. There are built-in “quests” in the narrative that reward easy XP that serves to reduce level disparity in parties – they will always be there when you go back through the game. I haven’t found many, if any, true “optional” quests. That being said, there will always be an incentive to play the game with the max 4 person party. Each person added ups the in-game difficulty of the mobs, but also allows for faster levelling and gear progression, in that there are always four loot tables that drop; even though you cannot see the other players’ drops on-screen, you can always trade or drop items that are better suited for another player’s class on the spot.
  2. Not so much — I cannot even be certain how much random “dungeon” placement there is outside of the story-driven locals. With no true exploration outside of the set maps, at least there aren’t “collect 20 demon hides and return them to the tailor in Tristram” runs. The 3D world, however, is beautifully eery to run through, and fun to interact with.
  3. Actually yes, in that any friends across any Battle.Net game (including WoW and SC2) can be chatted with at all times. Also, there is an MMO style economy in a game-wide auction house that will also eventually incorporate a “real-world” dollar alternative.
  4. Oh sweet baby jeebus yes, a thousand times yes.

Playing Diablo 3 is like tracing the decade-long development bloodlines that essentially has run through all the successful Blizzard “RPG” releases since the last sequel, Diablo 2. Anyone who popped on Diablo 2 in the last few weeks would find it impossible to not see how that game’s innovations in class customization and loot system blossomed later in the Warcraft RTS and MMO. Blizzard has essentially never stopped building upon those core gameplay archetypes established over a decade in the “instantly rewarding action-RPG genre.” If you take out the open world exploration and that “social-hub” atmosphere where people vainly peacock their new armor sets and gear-score around in big virtual cities – ask yourself, are those really the factors that would make or break a game being classified and MMORPG?

It all comes down to this anyway

 

For some try-hards, maybe, but I can guarantee that there are substantially more gamers who wouldn’t mind not having to do another unmounted delivery quest 45 minutes away just so you could marvel at the scenery. Does anyone really still read quest text for that matter? Diablo 3 represents Blizzard’s solution to the MMO fatigue that is quickly afflicting WoW, its giant cash cow: non-stop action and loot. To be honest, isn’t that what we have come to really want as a player-base that is sick and tired of the forced “raid-night” end-game character progression? Life is too short to sit there and wait 40 minutes for a full-group to show up, only to tackle the same tired dungeon and ubiquitous loot, and eventually have to settle for the guild drunk whose ineptness (but chat hilarity) will end up costing you 3 hours of existence and repair bills.

 

Fuck this, anyone want to play DoTA 2?

 

Like losing your virginity, Diablo 3 has the “in and out” mentality that appeals to both causal gamers, MMO burnouts, or the hardcore grinders. You can play solo, hop in with some friends who are at one stage of the story, or start over completely with some new friends. You could stay in a 4-player max group for as long as you like, and if you need to bounce –bounce. Unlike WoW, whose end-game demanded forced social interaction and cooperation to achieve the best gear, Diablo and your group won’t hold it against you if you decide life has more pressing concerns, like going out and getting laid, because there really is no detriment to the group. If you want to play with some other friends, but their characters are too low, start a new character because gold, loot in the “stash,” and advancement in the crafting system are shared between all your characters. Anything you do will benefit your total Diablo experience in some way.

And after all the “talent tree” iterations gamers have had thrown at them the last decade since the release of Diablo 2, it would only make sense that Diablo 3 would come to usher in the new wave of copy-cats and pretenders. Yes Diablo is still about amassing “phat loots,” but the combat and talent system are revelations, and I am so thankful that Blizz took another 8 months after the initial announced release window to get it right. Here is a pic from August 2011 (on the left) of the talent tree, and then what looks like today .

 

2011 Talents (on the left)

2012 Talents

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

We were almost doomed to another round of skill trees. Thankfully, the redesign is a system that not only reduces all chosen abilities down to a hotbar, but within that seemingly limited selection exists the striking irony of infinite gameplay variations. How can this be possible? I’ll let this poindexter explain the change:

 

This new system is so simple, yet so diverse in the way the player can swap out abilities in a second, that I honestly can’t see Blizz turning back. This type of talent and character flexibility is what most MMO gamers crave after being bottle-necked into a one skill-tree or role. Sure, you could “respec” in the traditional MMORPGs, but then you would have to manage new gear to augment the new play style, and lets just say it is a fucking hassle to do without the right add-ons. Not only are the talents and skills now often wholly independent of gear concerns (to a point, though certain gear bonuses could diminish the usefulness of a talent or rune, it still won’t require a massive second gear set), but you could switch from a “trash spec” that is good for taking on multiple weak enemies, to a single-target “boss-spec” in that matter of a few clicks — free of charge and in the dungeon. This kind of dynamic and fluid combat experience will be as transformative for the MMO genre as Diablo 2‘s innovations were, and I am almost certain some of the time for the shifted release window could also have been so that Diablo 3 could debut well after Blizzard’s current crop of high-profile contenders, namely Star Wars: The Old Republic.

So is Diablo 3 an MMORPG? Though some would lament the loss of freedom to scour an entire world, Blizzard has clearly taken all of its MMO successes and streamlined them into a Diablo context that is wholly familiar to that universe, but in a way that is now more fun to casually jump in with a diverse group of friends (especially on vent), has infinite character variation and loot, and is blessed to be free of any semblance of a Barrens’ chat. That my friends is a success, no matter how much Blizzard has blurred the lines of what it means to be a successful MMO.

Surprise: Blizz Dropping the Ball on Diablo 3 launch…

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battlnet

I am sure the executives who wanted to force Diablo 3 players to play solely online are shitting bricks right about now. It’s 1:30PM Central Time and Battle.net still can’t stay online for more than 15 minutes. The unveil has been a relative disaster, surprising since the team only had about a decade to figure it all out. Blizz’s plans to win back a bulk of the online PC community are off to a rocky start.

Just flood their call-line with this as the recorded message:

This Guy Finished Act1, Cries Over Stupid Shit

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I love release day.

 

Before I get jumped on : This is not saying IM QUITTING OR OMG I HATE YOU BLIZZ, etc etc.

These are just some of my thoughts after finishing ACT I [ which may or may not apply to the entirety of the game.. but at least one of my complaints is directed at the game in general ]

Graphics : 

I am majorly disappointed in this regard. This game has graphics which are essentially no better than what you could have found in a game 5 years ago. There is no innovation, no jawdropping amazement. Everything is rather predictable and dare I say.. average.

Also – the weapon glow enchantments for various effects are laughable. Oh cool my weapon slightly glows a different color.. and on some weapons you almost can’t even see the glow effect.

Sounds :

Again, I will rank this as rather average. The sounds , especially music.. just feels mediocre.

Skill mapping / usage system

It blows. Being forced to lock in skills into slots and then having to swap them anytime you want to change is a pain in the !@#$. . Terrible. I shouldn’t have to ‘relock’ a skill through an annoying UI so I can use cleave instead of bash on my left click for AOE.. and then have to swap back for a boss fight.It signifies a downgade and dare I say a dumbing down / casualification compared to Diablo II where you could map various skills with hotkeys to swap between skills [ and they were still used with left click / right click ].

This is my biggest issue with the game at the moment. I feel extremely limited in combat mechanics. It is basically left left left right left.. maybe hit a number key. repeat Except instead of being able to swap skills on the fly with hotkeys it is nothing but the same skills spammed repeatedly….. In D2 you could quickly flip thru and chain skills together like Whirlwind->Frenzy->skill-> …. actually have smooth combat flipping thru abilities that I wanted to use when I wanted to do so.

Please for the love of god patch a better system in for this.

No real character customization

While it is true that this is not an MMO, it is still a multi-player capable game.
As such there should have been a character customization grid.. Not necessarily up to MMO standards.. but when solo player games allow you to customize your character’s looks ( hair, face, sometimes body size, etc etc ) more than a multiplayer game… that is pretty sorry and shows a lack of effort by Blizzard.


 

TF2 and Diablo 3: New Era of the MMORPG?

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As the midnight release of Diablo 3 looms, I have been reflecting on a decades’ worth of gaming that has passed since Blizzard’s last foray into Tristram. Mostly it’s has been with a bunch of people who act just like this:

fickle beasts

 

MMORPGers have grown a bit fickle, and who can blame them? New iterations in Star Wars the Old Republic or Guild Wars 2 seemingly stick to the “safe-formula”: promising new “innovations” in the gameplay experience, yet keeping the control schemes pretty safely “World of Warcraft.” It’s a vastly conservative strategy, as companies are solely banking on a sizeable chunk of the gaming world to always be accessible to a particular brand of “button mashing.”

I appreciated the SWToR story single player experience, yet wonder if the precedents of rich storytelling and voice acting only ended up costing the company development time for maintaining an engaging end-game. It takes four months to release a comprehensive content patch — and you have a subscription based business model?

There simply was not enough hooks to pull in a player-base afflicted by a particular brand of MMO-fatigue. Innovations in MMO’s have stalled since the giant leap from EverQuest to WoW. We can all thank the free-to-play business models ushering in a new era of “trial-and-invest,” where gamers are able to engage with new experiences and decide how much money they deem worth to throw down on vanity bullshit.

Leave it to Valve to truly re-define the language of the MMO – albeit in the form of a team-FPS shooter.

tf2

Since Team Fortress 2‘s re-release as free-to-play, the game increased its player base 400%. That’s 400% more people to exponentially randomly get an hourly item, trade it, or smelt it down to craft a particular item. The explosion in the economy boosted profits due to the ability of players to directly purchase item sets they wanted, which affixed real world worth to the in-game trade economy. Not only that, but the items that randomly dropped constantly tweaked each of the 9 characters appearances and actual gameplay experience. Now there are several “item sets” and bonus that effectively created a specialized “sub class system.”

Here are some of my exploits as my favorite Spy sub-class: The Saharan Set

Oh, and Valve has random people paying to host servers? One could probably argue whether or not TF2 has evolved into a MMORPFPS (try saying that fast), but one thing is for certain: Valve is seeing some of the greatest returns on its investment ever.

Which brings us back to Blizzard and Diablo 3. With their bright star, WoW, showing serious signs of burning-out – they are set to release a long-awaited sequel to a game that defined “item porn” for a generation of MMORPGers. Within this context of a random-chance item drop system, Blizzard is introducing a combo in-game money and real-world dollar auction house. Effectively, the company is placing within its established single player experience an MMO economy, with a “rake” component (very much in-line with the roulette item wheel) for 15% of the real-world transactions. Will this “every one wins” economic incentive solve the issues of MMO fatigue? Tonight, we’ll find out just how deep the impact on the subscription-based MMOs there is going to be. For Blizzard, they are again in the position to win back a substantial part of their player-base that was lost. The eternal question: will this new system supplant free to play?

diablo3

Nostalgia And The Rebirth Of Valiant Comics

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Let me make one thing clear from the get-go: I am a comic nerd. Have been for over 20 years. I bought X-O Manowar #1 in 1992 from Nan’s Games & Comics in Houston, TX the day it came out, and had every Valiant comic published in my pull box until 1997.

20 years of nerdiness

Valiant Comics went under, and throughout the years there were numerous rumors about them getting back into business. In the fullness of time, a reconstituted company emerged and is now publishing comics again.

The first of these is X-O Manowar, and it delivers. As someone who has been in and out of the hobby for a long time, the first thing that I noticed was the paper stock the comic is printed on. Man, what a change from the shitty paper of the past. The colors really pop and it seems like they really wanted to put out a great product.

I must admit, I opened the book and started reading it with some trepidation. Back in 1992, I was a mad, hostile little fuck and the only thing that I looked forward to was going to the arcade to rape some losers in Street Fighter or reading comics. As I dug into it, I noticed the differences between the original story and this one, and I didn’t care. The artwork, story, and badassery of my old friend Aric took me back to a simpler time, a time when Bill Clinton played the saxophone, Eddie Murphy was still funny, drug deals were conducted via pager, and a little loser like myself could one day grow up to be something.

We all know how things turned out, but I want to thank the guys at Valiant Entertainment for bringing back one of my all-time favorite characters. The times may change, but being a comic book nerd is eternal.

 

Kevin Garnett, Master Troll

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Micheal Gearon, Jr. owns the Atlanta Hawks. The other night, he took issue with the lack of fouls in the Hawks’ favor and had this to say:

We don’t get any calls, which I know everybody always hears,” Gearon said. “But I’ll give you a stat. Last night, we are playing this old physical team. They are old. I know what happens when you play basketball: Old guys foul. Garnett is the dirtiest guy in the league. We are playing Boston (Tuesday) night and they had two fouls the whole first half. We had five times that and we’re athletic.”

 

KG took exception to this and went really big tonight in game 6, scoring 28 points and grabbing 14 rebounds to give Atlanta another year to stew on how terrible they are.

Kevin Garnett, never one to mince words, had some knowledge to drop on Mr. Gearon:

We’re not dirty. You have to understand the word ‘dirty’ in this game is very defined. Going under guys, trying to hurt guys, ill intent — that’s not how we play basketball. We play very, very respectable to the opponent, to the city we’re in. We play with a lot of passion and with force. It’s the playoffs. I haven’t been here trying to hurt anybody and neither have my teammates. I found that comment to be a little rude and out of hand, and I wanted to address it…

Just because you got a bunch of money doesn’t mean you can open your mouth…

I don’t want to come off kind of wrong, but I really go with my craft and I take it very seriously…

I guess being 35 — soon to be 36, not 37, (19)76 (birth year), look it up — I put a lot of work into my craft. I take it very seriously. I always have, since ’95, since I’ve been able to come into the league and it’s almost like you guys are shocked. Like this ain’t what I do every day, like this ain’t what I was made for. It does come off disrespectful at times. I put a lot of work and time into this, and there are certain levels I expect from myself. …

I take this very seriously, so you guys calling me old, that number defies. You have no idea what you are doing when you say those ‘old’ comments. I appreciate that. I don’t read your columns, but it gets back to me.

 

The Celtics will play the Heat in the Eastern Conference semifinals where I hope they will shit upon the faces of D-Wade, Lebron, and that fucking loser Chris Bosh.

 

Go Celts!

 

Advanced Laning Tactics In Dota2

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YajirobeFromDC has some issues with the way Dota2 is different from WC3 Dota.

Just played SF for the first time in DotA 2, everything just feels so different. The gameplay feels a lot smoother, razes feel a lot slower, last hitting is a lot harder, creeps move faster IMO, harder to creep glitch.

IceFrog seems to be trying to weaken Defensive Laning. Players with a defensive skillset (me+some others) are finding it hard to make the adjustment.

 

We get a few generic “Deal with it” posts, a few people calling him a troll, and the like.

Then sargeras66 comes in with the accepted answer:

Sometimes I sit on the shower floor and pretend I’m a girl that’s been raped (I’m a guy IRL).

I sit and hold my head in my hands and rock back and forth sobbing quietly, then I quickly splash the water over my face and wipe the imaginary mascara off my eyes. At this point I’m usually fairly distraught.

Next, I open my mouth and wash the imaginary semen out. I make sure I gag and splutter, sometimes I even put my fingers in my mouth to make sure it’s all gone. The final stage is the most emotionally draining part of the entire procedure.

I stand up, put my ass under the shower flow, then lean forward and begin to wash the rapists cum out of my asshole and “vagina” (I just pretend). I do this for quite a while, making sure it’s all gone.

Then I collapse on the floor again and just break down hysterically. No girl should ever go what I just went through, all men are animals.

 

Chicago Bulls Have Amnesia, Face Elimination

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Tom Thibodeau needs to think back to the big plays of yesteryear, none more so than Taj Gibson’s emasculating dunk on Dwayne Wade in the Eastern Conference finals.

Give Gibson the rock and quit letting CJ Watson take 20 shots a game.

Achievement Whores Already Complaining About Diablo 3

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Blizzard chooses to reward closed beta testers with a Feat of Strength, “One of the Chosen”

In celebration of a successful beta test, all players who were invited to participate in the Diablo III closed beta will receive the commemorative Feat of Strength, “One of the Chosen.” For eligible players, this feat will appear automatically in the Feat of Strength list after logging in for the first time as well as unlock a unique sigil that can be used on character banners.

In order to be eligible for “One of the Chosen,” you must have had a Diablo III closed beta license attached to your Battle.net account (it isn’t necessary to have downloaded or logged into the beta itself). Please note that players who participated only in the Open Beta Weekend, but were not invited to the closed beta, will not receive this Feat of Strength.

Thank you once again to all of our beta participants. We look forward to seeing you in Sanctuary!

 

As expected, the poor saps that were not l33t enough to join the closed beta are out in droves. Complaints of inequality abound. Nerds are threatening to cancel their preorders, etc.

 

Then, in a perfect troll, a guy named Downsy goes big:

 

Could this dude be related to Downey from Heroes of Newerth?

 

Regardless, big props to Blizzard for giving out Feats of Strength whose only purpose is to piss people off.

Star Wars:The Old Republic Is Dying

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There’s a thing that happens to sports teams when the coach ‘loses the locker room’, meaning that the coach has lost the trust and confidence of his team. I think that Bioware has truly lost the locker room with SW:TOR at this point.

The forums have always been a terrible place, but with the failure of patch 1.2 and now the morale-busting news that 25% of the subscriber base bailed last quarter, they are really becoming tough to read.

 

SW:TOR will be free to play by 2013.